Wednesday, March 28, 2012

3ds Max 2013 System Requirements

For 64-Bit 3ds Max 2013 or 3ds Max Design 2013 for Windows

Operating System:
Windows 7 Professional x64 or Windows XP Professional x64 edition (SP3 or higher)
For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
§  Intel 64 or AMD64 processor with SSE2 technology
§  4 GB RAM (8 GB recommended)
§  4 GB swap space (8 GB recommended)
§  3 GB free hard drive space
§  Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
§  512 MB or higher video card memory (1 GB or higher recommended)
§  Three-button mouse with mouse driver software
§  DVD-ROM drive
§  Internet connection for web downloads and Autodesk Subscription-aware access

For large scenes and complex data sets (typically more than 1,000 objects or 100,000 polygons):
§  Intel 64 or AMD64 processor with SSE2 technology
§  8 GB RAM
§  8 GB swap space
§  3 GB free hard drive space
§  Direct3D 10, Direct3D 9, or OpenGL-capable graphics card
§  1 GB or higher video card memory
§  Three-button mouse with mouse driver software
§  DVD-ROM drive
§  Internet connection for web downloads and Autodesk Subscription-aware access

3ds Max 2013 System Requirements

For 32-Bit 3ds Max 2013 or 3ds Max Design 2013 for Windows

Operating System
Microsoft Windows 7 Professional operating system or Microsoft Windows XP Professional operating system (SP3 or higher)

For general animation and rendering (typically fewer than 1,000 objects or 100,000 polygons):
§  Intel Pentium 4 1.4 GHz or equivalent AMD processor with SSE2 technology
§  2 GB RAM (4 GB recommended)
§  2 GB swap space (4 GB recommended)
§  3 GB free hard drive space
§  Direct3D 10 technology, Direct3D 9, or OpenGL-capable graphics card
§  512 MB or higher video card memory (1 GB or higher recommended)
§  Three-button mouse with mouse driver software
§  DVD-ROM drive
§  Internet connection for web downloads and Autodesk Subscription-aware access

Tuesday, March 27, 2012

3ds Max 2013 New Features

Autodesk HumanIK Interoperability with CAT
Animators can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk HumanIK solver used in Autodesk Maya 2013 software and Autodesk Motion Builder 2013 software in a single step. These portable characters enable animators to transfer existing character structure, definition, and animation between the software packages in order to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in 3ds Max, facilitating a round-trip work flow.

iray Enhancements
The iray renderer now offers support for motion blur, helping artists create more realistic images of moving elements. In addition, a large number of improvements to iray have been added: support for “no diffuse bump”, the round corner effect, and more procedural maps; improved sky portals, glossy refractions, translucency, and IOR (index of refraction); faster exterior scene convergence; and the ability to handle larger output resolutions.

Nitrous Enhancements
The Nitrous accelerated graphics core has received a number of enhancements. Artists will enjoy the increased drawing performance on large scenes, together with new support for image-based lighting, depth of field, accelerated particle flow display, and a new clay shader. In addition, the ability to change the bokeh shape via a MAXScript, support for shadows in large scenes, and improved workflows for interior scenes extend the Nitrous functionality.

gPoly
3ds Max 2013 introduces a new gPoly base object for increased animation playback performance with deforming meshes; in some cases, artists can see up to three times faster playback. gPoly delivers accelerated playback in cases where mesh deformation does not change topology.

Maya Navigation Style
Artists familiar with using Autodesk Maya software will appreciate the new Maya interaction mode that enables them to use the same mouse and key combinations in 3ds Max as they would in Maya to navigate viewports. The ability to use a unified style when working with both packages helps save time and reduce user frustration. In addition, the interaction modes are customizable according to personal preference.

3ds Max 2013 New Features

Focus on Workflow
With the understanding that small things can make a big difference, 3ds Max 2013 includes a number of improvements: the ability to manipulate the camera when cutting polygons and during the creation process, enhancements to the skin modifier, and a modeless array dialog. Customers can suggest their own workflow improvements using the Small Annoying Things forum at 3dsmaxfeedback.autodesk.com.

Tabbed Layouts
Easily create and switch between a number of viewport layout configurations, in order to have efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. Artists can share customized View Tabs with other users by saving and loading presets.

Customizable Workspaces
Artists can now adapt 3ds Max to their personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables users to more easily configure the workspace to suit their preferences or to fit the task at hand; as an example, an artist might configure one workspace for modeling, and a different one for animating.

Track View Retiming
Animators can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.