Tuesday, March 27, 2012

3ds Max 2013 New Features

Focus on Workflow
With the understanding that small things can make a big difference, 3ds Max 2013 includes a number of improvements: the ability to manipulate the camera when cutting polygons and during the creation process, enhancements to the skin modifier, and a modeless array dialog. Customers can suggest their own workflow improvements using the Small Annoying Things forum at 3dsmaxfeedback.autodesk.com.

Tabbed Layouts
Easily create and switch between a number of viewport layout configurations, in order to have efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. Artists can share customized View Tabs with other users by saving and loading presets.

Customizable Workspaces
Artists can now adapt 3ds Max to their personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables users to more easily configure the workspace to suit their preferences or to fit the task at hand; as an example, an artist might configure one workspace for modeling, and a different one for animating.

Track View Retiming
Animators can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.

1 comment:

Anonymous said...

It's really a cool and useful piece of information. I am satisfied that you simply shared this helpful info with us. Please stay us up to date like this. Thanks for sharing.

My web-site - what quantrim is made of